• Archive for February, 2012

    Simplicity and the Brilliance of Sonic

    by  • February 11, 2012 • Videogames • 0 Comments

    Sonic Generations is a masterpiece if you ask me. It’s a throwback to the good ol’ days when Sonic was actually addictive and fun (ie. pre-Sonic 3D) and the game holds remakes of a selection of classic Sonic levels from familiar ones like Green Hills to more recent ones from Sonic Colors and Sonic Unleashed. The game reinterprets these levels as separate 2D and 3D levels and playing this as an adult, I’ve come to realise 2 things – 1) the level design’s fantastic and 2) my childhood’s really THAT far away. What struck out most for me was how much the fun factor in the original has in common with modern day iPhone/iPad games.

    Back in the 2-button joypad era, there wasn’t a lot of room for gameplay instructions. Instead, games like Mario and Sonic were structured such that you will learn the use of certain buttons and the purpose of characters in the game as you perform actions. In Green Hills, you’re introduced to speeding through loops and as you jump blindly into nothingness when you’re launched at highspeed, you’d inevitably either kill an enemy by jumping into him, lose your coins by landing on an enemy when you aren’t curled or land in a roll of coins. No matter your intentions, there’s immediate payback for your actions and that’s where the fun is at. Player actions are simpler to predict for sure when there’s only one or two possible actions.

    I’d consider games like Sonic casual because they’re easily accessible no matter your skill level. If you look at modern successful iPhone/iPad games, they’re structured around the same principle as Sonic. Angry Birds has the same payback system in place. No matter how you launch your bird the first time, you’re likely to see results in how the building breaks and learn from there. The breaking wood and the score multipliers are a similar concept to coins in Sonic and the question blocks in Mario. Tiny Wings rewards the players with coins no matter how rubbish they are as well and the XBLA/PS3 remake that is Pac-Man Championship Edition gets players to learn the worth of coins the same way too – by gifting it to them for little effort.

    The takeaway from this is that the difficulty curve can be separate from the reward scheme. While difficulty ensures that the player is challenged each time he plays, being constantly rewarded helps the player learns as well and boosts the player’s ego. It counteracts with the difficulty, encouraging the player and creating a sense of progress.

     


     

     

    [Movie of the Moment] Redline

    by  • February 8, 2012 • Life • 2 Comments

    I’m generally not a fan of anime but I’ll take exception to Redline. It’s a movie that’s best described as visual orgasm and I’m not being vague. In fact, I can’t really make sense of the story either but it’s cyberpunk and is set around a race that the protagonist, JP, wants to win. JP has some semblance of a car that he refuses to mod for an upcoming race that’s on a planet that they’re not supposed to race on. The rulers of the planet, Roboworld hears about this and seeks to destroy them with a mega-powerful, all-comsuming (literally) biological weapon (literally too), creatively called Funky Boy (where do they get their names???). When unleashed, the hideous radioactive monster wrecks havoc and the only way to put him down is to initiate nuclear meltdown. Which they do.

    As the planet counts down to doomsday, the race heats up and cumulates in a neck-to-neck finish with his nemesis, Machine Head where the both of them then utilize some special metal-stripping, bone-breaking, face-melting Nitro boost – JP on his car and Machine Head, uhm, he just swallows the Nitro pill. Then of course, all hell breaks loose. Watch the trailer.

    Now get this. The trailer actually looks like the movie makes sense and it’s actually kind of boring when you compare it to the movie experience. Redline is produced by Madhouse, the studio responsible for Deathnote (didn’t watch that) and Cardcaptor Sakura (it’s bizarre too) and features voice talents like Takuya Kimura who I know from the Gatsby commercials (he’s more famous than that, yes).

    Redline is like an illegitimate love child between a Lady Gaga MTV and Speed Racer who’s been smoking crack his whole life. It will cause epilepsy but it’s like watching a train wreck – you don’t know what to make of it but it’s so entertaining and captivating.

    Oh yea, I think there’s a love story somewhere too although that doesn’t quite make sense either. But then again, love isn’t rational right?

    Getting UOB eBanking to Work on a Mac

    by  • February 2, 2012 • Life • 0 Comments

    After upgrading my Mac OS to Snow Leopard, I discovered that UOB Bank’s eBanking page doesn’t work anymore. It displays the error message “Applet not loaded properly. Please reload the page again.” and regardless of how many Java updates I’ve installed and reinstalled, the page is still dead.

    It fails to work on all browsers I’ve tried for the new Mac OSes – Firefox, Opera, Chrome – and doesn’t run either on my MacBook Air which runs on Lion OR my office computer which runs on bland old Windows 7 (Firefox, IE, Chrome ).

    I finally got off my ass today to figure out what’s wrong apart from the obvious which is that less people using eBanking means less work for UOB. I found a pretty simple way not to solve the problem but to bypass it.

    1. Using the included Safari browser on your Mac, click on Safari > Preferences on your menu bar.
    2. Select the Advanced icon and check Show Develop menu in menu bar. What this does is to unlock a menu that allows developers to select different browser options.
    3. Click on Develop>User Agent > Safari iPad

    iPhone or iPod Touch works too but I prefer iPad just because the screen size is most similar to a monitor’s.

    Now reload the page and it works.

    I really doubt that no one’s complained to UOB about this and if it works with a bypass, I really doubt if it’s that hard an issue to resolve.

    If you know anyone who’s been frustrated by the same issue, send them to this post.